It took time to Io Interactive to start talking about his new Hitman. Five years afterBlood Money, the studio had finally chosen the Danish E3 2011 for the first public appearance of Absolution, a presentation available on video and received with somecaution by fans of the franchise. Yet 
behind his bionic eye and his love for the recentparkour, Agent 47 has not changed that much. In any case, what its developers set their hearts to show us a new look at hands off the game in London earlier this week


And to try to make us understand that the key is there, what better than to play twice the same portion of the level, using two very different approaches? The starting pointis obviously the same, disguised as a priest, a band-aid on its bar code, 47managed to get into an orphanage run by nuns. But his "target", a girl hosted on site, is also being courted by a shady gang of good guys, hidden, and already responsible for a pretty carnage among the nuns.

Usual Suspect


Large business, our hero is going bald at first let's talk about ethics by not killinganyone, except the target course. More agile than ever before, it could more easilyblend into the background and thus make life easier: crouching behind a piano, lying in a ventilation duct, hanging from a ledge or stashed in a closet, and he will be able to progress patrols between gang members, sometimes by knocking out one of them to give themselves a little air. On a key, he can catch the poor fellow's head, the calm down and drag the foot in a fridge or a buffet, just to leave no trace of his presence. By taking a few more seconds, he can undress and put on his clothes. A syringe stuck in a leg carelessly crossing, or a trinket thrown across the room to attract attention, will also help serenely through the parts a little too crowded. In short, our killer has revised its standard in the field of infiltration, while recovering up to date.


But he also, apparently, watched some movies superhero during his long vacation.The second presentation has indeed confirmed the growing importance of the modeInstinct. The latter, represented by a gauge at the bottom right of the screen (which is filled by immobilizing opponents, or on pasting headshots for example), allow 47 to detect the presence of all the enemies that surround even the other side of a wall, orto see materialize on the ground that the trajectory is about to take a guard on patrol.In a less radical, and perhaps more in the spirit of the series, it can also be used to lower the Instinct deftly head, or "hide" (in fact, pretending to check a document for example), s it crosses a potentially suspicious opponent when he is disguised. This arsenal of visual aids is also complemented by very pointedly alerts displayed on the screen, which inform the player about the state of mind of the enemies around("Suspicious", "In "...). alert Definitely something to make life easier ...

Terminator


 Yet, despite the discretion of 47, his transmutation worthy of legendary Brachetti andatemi, there comes a time in the life of every player Hitman where you have to talkpowder - for example when, after the perfect application of developed a plan to forcefailures, it is identified by the last edge of the last piece before the release. For allthose players who prefer to make a cross on the Silent Assassin rank rather thanstart over again that damn level (or, more simply, for those unfamiliar with the series), Io Interactive has seen fit to make that violence, and even some full free, as an alternative to full gameplay of Hitman: Absolution. And the second run made ​​during the presentation we worked to prove it.


We thus find 47 early in the same level, within earshot of a room where threemembers of the sinister gang torture a security officer. A fire ax, stupidly left on the ground, will help our heroes fight their way to the strength of the wrist. Infiltration pointthis time, not even the need to crouch or hide behind a wall: after getting rid of the firstenemy by blowing up both knees, 47 split the skull of the second attacker , recoveringthe utensil and sent him flying across the room to strike down the last flight to therogue. The elimination of only three witnesses at the scene, except for the custody of the orphanage, being sufficient to calm the alarm triggered at the beginning of hostilities, our hero could continue a little further carnage, revolvers in hand this time.



Now able to hide behind the scenes and leave some time to bring an enemy, as the first hero of GST comes, seems to have become 47 in Hitman: Absolution a masskilling machine. Instinct mode, use this time so offensive, it will help enormously, borrowing from Splinter Cell Conviction that ability to score a number of targetsbefore executing them one after the other, pressing a button. Spectacular, staged at the Hollywood and maybe a little silly, but finally rather symptomatic of the direction taken by Io Interactive for this new component. Longer supported in its staging, itsmost dramatic soundscape, Hitman: Absolution probably trying to change the series,to modernize it, even, perhaps, to distort a bit. It remains to determine joystick in hand, to know exactly how much.


  













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